In time, if you can provide enough industrial jobs, these buildings may come back into use. Negative demand means your city has more buildings of that type than its present economy can support. You say that demand is "low" for residential and commercial property. Build it - and make sure that your sims are able to commute to all your existing high-tech industry. Your city is demanding more high-tech industry. To be honest, I've never made a city as big as yours, but from my experience dealing with depressions in smaller cities, the best advice I can give you to get out of this depression is always obey the demand graph. If there are no problems with your transit network, then I don't know what might have happened. It's surprisingly easy to accidentally cripple your transit network, and not always easy to spot the cause. Look for the arrow that indicates it's a city-to-city connection. Make sure to check the connections from both sides (both cities). If there are transit lines that are mysteriously under-utilized, make sure there's not a missing connecting piece somewhere in the transit line. Assuming you have the "Rush Hour" expansion, use the "Route Query" tool to make sure that commuters are actually using all the pieces of your transit network. Did you accidentally bulldoze a city-to-city connection, or a tiny section of a major transit artery? Check recent construction zones first, then branch outward. Therefore, the first order of business is to double-check your transit network. This could result in the depression you're seeing. If residents can no longer get to their workplaces, they'll move out, lowering population and commerce. If all your industry is in neighboring cities, the cause of your problem could be that one of your transit connections got accidentally severed. New neighboring cities always have 100% high demand in High-Tech industry and fill any size of land you give. In fact, the city rely a lot on its neighbors for the industry. There isn't enough place for the industry (which at the time was around 90K, but is now only 9k).
Demand: All demand is low, except for the industry.Cut expenses results in less earnings, that evil circle. Earnings/Expenses: It's clear from the graph, that there was a financial crash followed by a chronic and slow recession.
SIMCITY 4 REGIONS HOW TO
(I'm not sure how to get the file of the city, any tips?)
SIMCITY 4 REGIONS UPDATE
Here is an update with more relevant information. How can I bring my city out of this recession? I think the solution is an economical reform but SimCity has poor settings in that area. Planning new parts, making projects and things doesn't work The effect is negligible to the whole. There are dozens (and maybe hundreds) of empty business and residential buildings that could handle a couple more millions of population. I have tried taking all taxes to 0 but this only ruined my thousands' year savings. Lowering taxes to 0% for the poor now barely raises their number (though their number doubles, it's still pretty negligible to the rest of the city population - around 200k -) It worked for a while and made something similar to a "business cycle". I have tried lowering taxes for the poor which increases their number, and then convert them to medium and rich citizens. When I started the city, the taxes were a lot lower, but since the recession hit (at around 2.0 million population) I had the raise taxes to face the budget deficit.
Businesses have taxes from 8% to 20% and the small industry is taxed 8%. Taxes for the poor are at 20%, and 8% for the remaining. My only escape to the decline of the city is to raise taxes which only worsened things. However, it has entered in a chronic recession that no stimulus can escape it. It's pretty crowded:Īnd this is only a small part of the whole thing.īut there is a problem here: Technically, and from my estimates, my city can handle up to 3 million citizen and 1.5 million businesses. It has an airport that handles over a million traveler. The city is connected to many other cities, it outsources industrial jobs, electricity, water and garbage. It's pretty developed the crime and pollution rates are low, education and health are pretty high and it has a decent infrastructure (buses and rails account for 20% of traffic). It's a thriving town running on a $4.5 million yearly budget. It has 1.8 million citizen, 800k businesses and a small industry (around 9k).